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# src/drawstuff/internal.h

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    00001 /*************************************************************************
    00002  *                                                                       *
    00003  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
    00004  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
    00005  *                                                                       *
    00006  * This library is free software; you can redistribute it and/or         *
    00007  * modify it under the terms of EITHER:                                  *
    00008  *   (1) The GNU Lesser General Public License as published by the Free  *
    00009  *       Software Foundation; either version 2.1 of the License, or (at  *
    00010  *       your option) any later version. The text of the GNU Lesser      *
    00011  *       General Public License is included with this library in the     *
    00012  *       file LICENSE.TXT.                                               *
    00013  *   (2) The BSD-style license that is included with this library in     *
    00014  *       the file LICENSE-BSD.TXT.                                       *
    00015  *                                                                       *
    00016  * This library is distributed in the hope that it will be useful,       *
    00017  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
    00018  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
    00019  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
    00020  *                                                                       *
    00021  *************************************************************************/
    00022
    00023 /* functions supplied and used by the platform specific code */
    00024
    00025 #ifndef __DS_INTERNAL_H
    00026 #define __DS_INTERNAL_H
    00027
    00028 #include "drawstuff.h"
    00029
    00030
    00031 // supplied by platform specific code
    00032
    00033 void dsPlatformSimLoop (int window_width, int window_height,
    00034             dsFunctions *fn, int initial_pause);
    00035
    00036
    00037 // used by platform specific code
    00038
    00039 void dsStartGraphics (int width, int height, dsFunctions *fn);
    00040 void dsDrawFrame (int width, int height, dsFunctions *fn, int pause);
    00041 void dsStopGraphics();
    00042 void dsMotion (int mode, int deltax, int deltay);
    00043
    00044 int dsGetShadows();
    00045 void dsSetShadows (int a);
    00046
    00047 int dsGetTextures();
    00048 void dsSetTextures (int a);
    00049
    00050 #endif